scroll
2P
Co-op
3
Weapons
16
Upgrades
8
Enemy Types
INF
Waves

Three forces shape every fight in the Dome:

THE SHRINKING ARENA The Dome contracts after every wave, forcing fighters into tighter quarters. Toxic water pools spawn from wave 5, cutting off escape routes. Stand outside the ring and the Dome bleeds you dry.

WALL BUILDING Place walls to block enemy charges, funnel hordes into kill zones, and create choke points. Walls absorb damage and vanish when destroyed, so use them wisely. Up to 8 walls at a time.

CAPTURE THE FLAG Each wave spawns a flag somewhere in the arena. Pick it up, then deliver it to the drop zone to clear the wave. Deliver while enemies are still alive for bonus points. The flag drops if you die, but your partner can pick it up.

Arena combat
2089

SLAUGHTERDOME

BUILD. CAPTURE. SURVIVE.
The old world burned in the Collapse. What rose from the ash wasn't civilization. It was spectacle. Grab a friend and fight together. You are condemned fighters. Build walls to hold back the horde, capture the flag to prove your worth, and survive the shrinking Dome... or die for the crowd's entertainment.
MOVEMENT
WASDMove
SPACEDash (3 charges, i-frames)
COMBAT
LMBShoot (hold to fire)
RMBAoE knockback
QSword combo
TACTICS
EWall mode
FLAGPick up, deliver to clear wave
1 2 3Pick upgrade
PISTOL
Balanced
Fast fire
Default
SHOTGUN
5-bullet spread
High burst
Upgrade
FLAMETHROWER
Short range
Rapid fire
Upgrade
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WAVE 1
SCORE: 0

GAME OVER

THE DOME CLAIMS ANOTHER
0
Wave
0
Score
Fighters

PARTY MODE

UP TO 4 PLAYERS / 3 ROUNDS EACH

FINAL STANDINGS

THE DOME HAS SPOKEN

YOU DIED

SPECTATING
WALL MODE
LMB to place | RMB or E to exit
FLAG
DELIVER
ARENA SHRINKING